GitHub - jknightdoeswork/gpu-physics-unity: Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
![Physics - Water 2D Tool - GPU based ripple water, realistic buoyancy, water flow & animation - Unity Forum Physics - Water 2D Tool - GPU based ripple water, realistic buoyancy, water flow & animation - Unity Forum](http://i.imgur.com/vITA5f3.png)
Physics - Water 2D Tool - GPU based ripple water, realistic buoyancy, water flow & animation - Unity Forum
![I made a tool that bakes Unity physics into texture and replays it on GPU with virtually zero cost. : r/Unity3D I made a tool that bakes Unity physics into texture and replays it on GPU with virtually zero cost. : r/Unity3D](https://external-preview.redd.it/FKU_3HYbl8euYUpLm3JdRB5t0XWHOMJ-6be0KXp7cgg.png?width=640&crop=smart&format=pjpg&auto=webp&s=ce0d7ed0c249b6387cadc933de1527ed34639b6b)