![using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ... using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...](http://www.horribledeath.com/images/tuta9.jpg)
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...
![scripting - Render the alpha channel into an RGBA .jpg file with 3ds Max and maxscript - Stack Overflow scripting - Render the alpha channel into an RGBA .jpg file with 3ds Max and maxscript - Stack Overflow](https://i.stack.imgur.com/k5613.png)
scripting - Render the alpha channel into an RGBA .jpg file with 3ds Max and maxscript - Stack Overflow
![Alpha Test Custom Attribute does't exported from 3ds max · Issue #602 · BabylonJS/Exporters · GitHub Alpha Test Custom Attribute does't exported from 3ds max · Issue #602 · BabylonJS/Exporters · GitHub](https://user-images.githubusercontent.com/24756885/63651594-09198a00-c75f-11e9-9548-8ce5189e14cd.jpg)
Alpha Test Custom Attribute does't exported from 3ds max · Issue #602 · BabylonJS/Exporters · GitHub
![using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ... using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...](http://www.horribledeath.com/images/tuta11.jpg)